Apparently, this is included in the Windows SDK now. Once you've understood property sheets, you really don't want to go back. I don't really see a reason in maintaining project configurations for previous versions. Visual C++ 2010 is required for building. Thus, this edition is not what you're looking for if you want to actually play the games. While it is fully compatible with them, both the debugging functions and the rather outdated code base make it noticeably laggier (on average about 10 fps slower) than the recommended fmgen build. ![]() This is, and probably ever will be, only tested against the Touhou Project games 01-05. Since all these features were build on top of the previously existing Win9x code, they are currently exclusive to the Win9x version. assembly modification by actually writing assembly mnemonics.real-directory-to-DOS-drive mounting (experimental). ![]() In addition to enabling these features by default, this fork also includes: The Win9x version of the upstream Neko Project II already comes with assembly, memory and register viewers for emulated code, which, however, have to be manually enabled by putting I286SAVE=true into its. The aim is to achieve a level of debugging comfort high enough to thoroughly modify PC-98 binaries and add new features to them. This is a fork of the PC-98 emulator Neko Project II with extended debugging features.
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